Month: March 2017

原生体试玩版获得积极反馈!

English / 中文

中国知名游戏媒体3DM对protoform试玩版进行了评测,并且给了我们一个比较高的分数(就demo而言)。(http://www.3dmgame.com/review/201703/3643886_4.html)

我们会继续根据大家的反馈对游戏进行改进。

试玩版下载:http://pan.baidu.com/s/1qXTCBBu 密码:zm5h

Protoform Demo 1 Released

After months of hard work, we’ve reached a point where we want players to try out the game and give us some feedback. We’re at odds internally regarding how hard the puzzles are and how easy the controls are (and how much story to tie everything up). We want people to try out some of the levels and tell us what they think.

Download link: http://www.indiedb.com/games/protoform/downloads/protoform

Please post feedback to http://board.pathea.net/index.php?board=12.0 or email us at protoform@pathea.net, we’d really appreciate it! It will help us make a better game.

A little update about what we’ve been doing lately

Sorry everyone. It’s been long.

We’ve been working on a few things. The first one is about localization. Normally, games are published with complete localization, but it’s different this time. For the sake of the players, we want to support as many languages as possible. We developed a function that players can do the localization themselves, so not even one language will be missed.

Last week, we were programming sound effect for the game. For that, we got two extra team members working on it. And yes, we expanded our team a little bit. So far, it’s just some environmental sounds, and the next phase will be more specific. For example, the sound of operating sentry, cube, footsteps, explosion, and impact.

In addition to that, pause menu is also on our priority list. We were working on primary menu last week. And this week, we just finished secondary menus like loading and option menu.

There is a big change in game we plan to do this week. We want to replace global illumination with environmental light. Therefore we don’t need to bake scenes every time before wrapping up. And at the end of this week, we’ll pack another demo.

An improvement to the controlling

Few weeks ago, we held a testing for the first demo of Protoform internally. It turned out we heard people complaining the controlling was too difficult. Then we decided to improve it.

Originally, to reach a high platform with a cube, players needed to place the cube on the platform first, then climb up it, and pick up the cube in the end. After the testing, most people felt exhausted with it and its simplification seemed inevitable. Then we decided to combine the three-step action into one action.

Now the current version is complete and smooth. We are going to keep monitoring its performance. Further changes will be made to it if necessary, although it’s unlikely to happen.

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