Page 2 of 2

An update to the lighting system.

We had a very flat look for the game lighting wise and we’ve been trying to find a way to change it. In the last week we’ve added a light probe solution to the game, in order to improve the lighting system.

As shown in the pics, objects can now receive indirect lights from other light sources, allowing for us to have some environment lighting.

The dots you see below in the top down view are the light probes that records lighting status in each spot. Each light probe pre-records lighting settings for their position, when the player reaches that position, the lighting settings will be made realtime. This allows the lighting to change in realtime as the player moves amongst the light probes.

Video Devlog 01

This documentary tells the story of how we started the Protoform project, enjoy:

We’ll be continuing this series every 2-3 weeks. Should let you all have a closer looks at how a game’s made and how all the decisions are discussed.

Our Next Game!

English / 中文

Now that Planet Explorers is out in the wild, the team at Pathea has turned our focus onto our next projects. This current project is called Protoform, it’s a puzzle game, and it’s very, very different from Planet Explorers. The game is being made by a small team, we plan to release on Early Access it in mid-2017 and final during late 2017. We’ve learned a lot from the development of Planet Explorers, and many of the lessons are being applied in the development of this game. This blog will chronicle our progress. We do plan to release demos as we go along the way, so we look forward to player feedback. Anyway, below are some super early screens and concept art:

What does everyone think about the character design? There are more concept art under the media tab. The story of the game is still being worked on, but it has to do with the young protagonist finding her true self in this strange world.

Newer posts »

© 2017 Protoform

Up ↑